• • • • • • • • • • 1 November 2001 16 March 2018 Burnout is a series of high-speed for the,,,,,,. A version of the latest installment in the series,, was also released. Burnout 3: Takedown – PS2 – Review. Jkdmedia - May 4, 2012. Share on Facebook. Burnout 3 takes the 'video game' out of the experience, creating a racer that’s almost too real. Burnout 3: Takedown PS2 Gameplay Release Date: 7 September 2004 Platforms: PlayStation 2, Xbox PCSX2 Settings: Renderer: Direct3D11 (Hardware) ( ) Enable HW Hacks: Skipdraw 1 Requested. The game series was developed by and published by for the first two games and later from the third game onwards. And received critical acclaim and a large fanbase in Europe, as well as an underground following in the US. It was not until the release of that the series gained mass appeal to US players. In April 2013, Alex Ward said that Criterion was steering away from the racing genre, placing the future of the series into question. Contents • • • • Gameplay [ ] Aggregate review scores Game (PS2) 79 (GC) 78 (Xbox) 75 (GC) 89 (Xbox) 88 (PS2) 86 (Xbox) 94 (PS2) 93 (PSP) 86 (NDS) 38 (PS2) 90 (Xbox) 89 (X360) 89 (PS2) 76 (PSP) 76 (X360) 88 (PS3) 87 (PC) 87 (PS4) 81 (XONE) 80 (iOS) 77 (PS3) 69 (X360) 66 The most notable feature that the series is known for is its crash modes. This series is well known for its emphasis on aggressive driving and high speed. ![]() In-race rewards are given to a player if they take risks such as driving towards oncoming traffic or deliberately attempting to make their opponents crash. In Burnout 3: Takedown the latter action, referred to in-game as a 'takedown', was showcased extensively and gave rewards such as points and boost when successfully performed. It was not the racing element of the game but the replays of crashes that show the cars being deformed realistically that brought Burnout to the attention of the public. Criterion picked up on this and introduced a special 'Crash Mode' as part of. In this mode players are instructed to cause as much damage as possible by crashing their vehicle into traffic in a specially designed level featuring 'crash junctions', areas where lots of vehicles are passing by (such as a highway). During these events, traffic is constantly the same, utilizing a trial-and-error method to succeed. The mode was excluded from due to the arrival of. Instead, it is replaced with a 'Showtime' mode, which allows the player to crash 'anywhere, anytime'. Point of Impact also introduced a Pursuit mode, where the player drives a special police car and must chase down a speeding racer and stop them before the race course ends. This mode was discontinued, but it was featured in and has reappeared as an available upgrade for purchase in known as Cops And Robbers. The takedown element of is what differentiates it from other racing games. It is an essential strategy for winning races, especially in single player. There is also a 'road rage' mode in which the object is to takedown as many opponents as possible. Was released on 13 September 2005 for and, and later for the. This game introduced the 'traffic check' feature, which made it possible for the player to hit smaller traffic vehicles without crashing and to use them to try to take down rivals. Was announced on 5 December 2006, only to be released for the and the and without the inclusion of the crash mode from the previous games. Dominator mainly focuses on the original game's 'Burnout', which is using up the entire boost meter non-stop and trying to chain boosts as long as possible. Was announced on 29 August 2006, for the Xbox 360. This Burnout game added new features such as its open world gameplay where players could explore Paradise City at their leisure and race whenever they want once they get to race-starting areas called 'intersections'. It also introduced a feature called 'mugshot' where, using the camera or, it takes a 'mugshot' of their opponent once the player took them down. Cars [ ] Burnout originally featured a small collection of cars, including the small Compact, the Saloon (as well as a sports-modified GT version), the Pickup and the Muscle. This collection grew in Burnout 2 to include cars such as the Oval racer, the Cop Car, the Classic, The Gangster and the Hot Rod. Once Burnout 3: Takedown was released, the original cars were no longer used, with the exception of the Custom Coupe Ultimate, a lime green Coupe that was one of the 'Custom' cars in Burnout 2 (this car also reappears in Burnout Legends, Burnout Dominator, and Burnout Paradise (The Paradise version is called the Hydros Techno). The same happened in Burnout Revenge where the car collection was entirely new. For the most part, Burnout Paradise's car collection is all new but there are some vehicles (such as the aforementioned 'Custom Coupe Ultimate' and the Custom Roadster from Burnout 2 or the Revenge Racer from Burnout Revenge) that are models from previous Burnout games. Paradise is also the first Burnout game to designate manufacturers and realistic car model names for its vehicles (such as the 'Carson Annihilator' or 'Nakamura Ikusa GT'). Another thing to note is how many of the cars could be based on their real-life counterparts, especially the vehicles from Burnout Revenge and Burnout Paradise. An example is the 'Carson GT Concept' from Paradise, which resembles a fifth-generation.
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